esc
Start typing to search the docs
Navigate Open

Spherical­Harmonics­Degree

⚠️ This type is unstable and may change significantly in a way that the data won't be backwards compatible. The highest spherical harmonics degree to evaluate when rendering, 0-3.

0 renders the view-independent base color only, and is the fastest. Each higher degree brings in more view-dependent detail, at the cost of fetching and evaluating more coefficients (components.SphericalHarmonics3Rgb): 3 of them for degree 1, 8 for degree 2, and all 15 for degree 3.

Lowering this in the blueprint can make the rendering a lot faster.

Defaults to 3, i.e. every coefficient the data has.

Rerun datatype

UInt32

Arrow datatype

UInt32

Used by