⚠️ This type is unstable and may change significantly in a way that the data won't be backwards compatible. The highest spherical harmonics degree to evaluate when rendering, 0-3.
0 renders the view-independent base color only, and is the fastest.
Each higher degree brings in more view-dependent detail, at the cost of fetching and
evaluating more coefficients (components.SphericalHarmonics3Rgb):
3 of them for degree 1, 8 for degree 2, and all 15 for degree 3.
Lowering this in the blueprint can make the rendering a lot faster.
Defaults to 3, i.e. every coefficient the data has.
Rerun datatype
Arrow datatype
UInt32API reference links
- 🌊 C++ API docs for
SphericalHarmonicsDegree - 🐍 Python API docs for
SphericalHarmonicsDegree - 🦀 Rust API docs for
SphericalHarmonicsDegree