Rerun

MeshFaceRendering

Determines which faces of a mesh are rendered.

For this purpose, we assume that the winding order of vertices in a mesh is consistent and that front faces are defined as those with vertices in counter clockwise order.

Variants variants

DoubleSided = 1

Show both back and front faces.

Front = 2

Only front faces are shown.

Front faces are assumed to have a counter clockwise vertex winding order on screen.

Back = 3

Only back faces are shown.

Back faces are assumed to have a clockwise vertex winding order on screen.

Arrow datatype arrow-datatype

UInt8

Used by used-by