MeshFaceRendering
Determines which faces of a mesh are rendered.
For this purpose, we assume that the winding order of vertices in a mesh is consistent and that front faces are defined as those with vertices in counter clockwise order.
Variants variants
DoubleSided = 1
Show both back and front faces.
Front = 2
Only front faces are shown.
Front faces are assumed to have a counter clockwise vertex winding order on screen.
Back = 3
Only back faces are shown.
Back faces are assumed to have a clockwise vertex winding order on screen.
Arrow datatype arrow-datatype
UInt8API reference links api-reference-links
- 🌊 C++ API docs for
MeshFaceRendering - 🐍 Python API docs for
MeshFaceRendering - 🦀 Rust API docs for
MeshFaceRendering