Mesh3D
A 3D triangle mesh as specified by its per-mesh and per-vertex properties.
See also archetypes.Asset3D
.
If there are multiple archetypes.InstancePoses3D
instances logged to the same entity as a mesh,
an instance of the mesh will be drawn for each transform.
Components components
Required: Position3D
Recommended: TriangleIndices
, Vector3D
Optional: Color
, Texcoord2D
, AlbedoFactor
, ImageBuffer
, ImageFormat
, ClassId
Shown in shown-in
- Spatial3DView
- Spatial2DView (if logged above active projection)
- DataframeView
API reference links api-reference-links
Examples examples
Simple indexed 3D mesh simple-indexed-3d-mesh
"""Log a simple colored triangle."""
import rerun as rr
rr.init("rerun_example_mesh3d_indexed", spawn=True)
rr.log(
"triangle",
rr.Mesh3D(
vertex_positions=[[0.0, 1.0, 0.0], [1.0, 0.0, 0.0], [0.0, 0.0, 0.0]],
vertex_normals=[0.0, 0.0, 1.0],
vertex_colors=[[0, 0, 255], [0, 255, 0], [255, 0, 0]],
triangle_indices=[2, 1, 0],
),
)
3D mesh with partial updates 3d-mesh-with-partial-updates
"""Log a simple colored triangle, then update its vertices' positions each frame."""
import numpy as np
import rerun as rr
from rerun.components import Position3DBatch
rr.init("rerun_example_mesh3d_partial_updates", spawn=True)
vertex_positions = np.array([[-1.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]], dtype=np.float32)
# Log the initial state of our triangle
rr.set_time_sequence("frame", 0)
rr.log(
"triangle",
rr.Mesh3D(
vertex_positions=vertex_positions,
vertex_normals=[0.0, 0.0, 1.0],
vertex_colors=[[255, 0, 0], [0, 255, 0], [0, 0, 255]],
),
)
# Only update its vertices' positions each frame
factors = np.abs(np.sin(np.arange(1, 300, dtype=np.float32) * 0.04))
for i, factor in enumerate(factors):
rr.set_time_sequence("frame", i)
rr.log_components("triangle", [Position3DBatch(vertex_positions * factor)])
3D mesh with instancing 3d-mesh-with-instancing
"""Log a simple 3D mesh with several instance pose transforms which instantiate the mesh several times and will not affect its children (known as mesh instancing)."""
import rerun as rr
rr.init("rerun_example_mesh3d_instancing", spawn=True)
rr.set_time_sequence("frame", 0)
rr.log(
"shape",
rr.Mesh3D(
vertex_positions=[[1, 1, 1], [-1, -1, 1], [-1, 1, -1], [1, -1, -1]],
triangle_indices=[[0, 1, 2], [0, 1, 3], [0, 2, 3], [1, 2, 3]],
vertex_colors=[[255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 0]],
),
)
# This box will not be affected by its parent's instance poses!
rr.log(
"shape/box",
rr.Boxes3D(half_sizes=[[5.0, 5.0, 5.0]]),
)
for i in range(0, 100):
rr.set_time_sequence("frame", i)
rr.log(
"shape",
rr.InstancePoses3D(
translations=[[2, 0, 0], [0, 2, 0], [0, -2, 0], [-2, 0, 0]],
rotation_axis_angles=rr.RotationAxisAngle([0, 0, 1], rr.Angle(deg=i * 2)),
),
)