RotationQuat
A 3D rotation expressed as a quaternion.
Note: although the x,y,z,w components of the quaternion will be passed through to the datastore as provided, when used in the Viewer, quaternions will always be normalized. If normalization fails the rotation is treated as an invalid transform.
Rerun datatype rerun-datatype
Arrow datatype arrow-datatype
FixedSizeList<4, float32>