A 3D rotation expressed as a quaternion.
Note: although the x,y,z,w components of the quaternion will be passed through to the datastore as provided, when used in the Viewer, quaternions will always be normalized. If normalization fails the rotation is treated as an invalid transform.
Rerun datatype
Arrow datatype
FixedSizeList(4 x non-null Float32)API reference links
- π C++ API docs for
RotationQuat - π Python API docs for
RotationQuat - π¦ Rust API docs for
RotationQuat