Migrating from 0.17 to 0.18
⚠️ Breaking changes -breaking-changes
DepthImage
and SegmentationImage
depthimagehttpsreruniodocsreferencetypesarchetypesdepthimage-and-segmentationimagehttpsreruniodocsreferencetypesarchetypessegmentationimage
The DepthImage
and SegmentationImage
archetypes used to be encoded as tensors, but now they are encoded as blobs of bytes with an ImageFormat
consisting of a resolution and a datatype.
The resolution is now specified in [width, height]
order.
The Python & Rust APIs are largely unchanged, but in particular C++ users need to be careful to use the correct shape order. Also, C++ constructors have changed and expect now either rerun::Collection
or raw pointers as their first arguments respectively:
Before:
rec.log("segmentation", rerun::SegmentationImage({HEIGHT, WIDTH}, data));
rec.log("depth", rerun::DepthImage({HEIGHT, WIDTH}, data).with_meter(10000.0));
After:
rec.log("segmentation", rerun::SegmentationImage(data.data(), {WIDTH, HEIGHT}));
rec.log("depth", rerun::DepthImage(pixels.data(), {WIDTH, HEIGHT}).with_meter(10000.0));
Image
imagehttpsreruniodocsreferencetypesarchetypesimage
The Image
and SegmentationImage
archetypes used to be encoded as tensors, but now they are encoded as blobs of bytes with an ImageFormat
consisting of a resolution and a datatype.
Special formats like NV12
are specified by a PixelFormat
enum which takes precedence over the datatype and color-model specified in the ImageFormat
.
The resolution is now specified in [width, height]
order.
Python
The data
argument of the Image()
constructor has been removed.
The first default parameter is now image
, which can be a numpy.ArrayLike
, which will also be used to extract the relevant metadata.
Alternatively images can also be constructed using a bytes
argument, but the resolution and pixel format must be provided explicitly.
C++
Argument order has changed. Also, make sure to specify resolution in the corrected order:
Before:
rec.log("image", rerun::Image({HEIGHT, WIDTH, 3}, data));
After:
rec.log("image", rerun::Image(data, {WIDTH, HEIGHT}, datatypes::ColorModel::RGB));
The same can now also achieved with this utility:
rec.log("image", rerun::Image::from_rgb24(data, {WIDTH, HEIGHT}));
EncodedImage
encodedimagehttpsreruniodocsreferencetypesarchetypesencodedimage
EncodedImage
is our new archetype for logging an image file, e.g. a PNG or JPEG.
Python
rr.ImageEncoded
is deprecated. Image files (JPEG, PNG, …) should instead be logged with EncodedImage
,
and chroma-downsampled images (NV12/YUY2) are now logged with the new Image
archetype:
Before:
rr.log("NV12", rr.ImageEncoded(contents=nv12_bytes, format=rr.ImageFormat.NV12((height, width))))
After:
rr.log("NV12", rr.Image(bytes=nv12_bytes, width=width, height=height, pixel_format=rr.PixelFormat.NV12))
Rust
- Removed
TensorBuffer::JPEG
- Removed
TensorData::from_jpeg_bytes
- Deprecated
Image::from_file_path
andfrom_file_contents
For all of these, use EncodedImage
instead.
mesh_material: Material
has been renamed to albedo_factor: AlbedoFactor
#6841 meshmaterial-material-has-been-renamed-to-albedofactor-albedofactor-6841httpsgithubcomreruniorerunpull6841
The field mesh_material
in Mesh3D
is now named albedo_factor
and wraps a datatypes.Rgba32
.
When constructing a Mesh3D
:
- C++ & Rust:
.with_mesh_material(Material::from_albedo_factor(color))
➡with_albedo_factor(color)
- Python:
mesh_material=rr.Material(albedo_factor=color)
➡albedo_factor=color
Overhaul of Transform3D
overhaul-of-transform3dhttpsreruniodocsreferencetypesarchetypestransform3d
Previously, the transform component was represented as one of several variants (an Arrow union, enum
in Rust) depending on how the transform was expressed, sometimes nested within.
(for instance, the TranslationRotationScale3D
variant had internally several variants for rotation & scale).
Instead, there are now several components for translation/scale/rotation/matrices that can live side-by-side in the 3D transform archetype.
For this purpose TranslationRotationScale3D
and TranslationAndMat3x3
datatypes & components have been removed and split up into new components:
Translation3D
TransformMat3x3
Scale3D
RotationAxisAngle
- uses existing datatype with the same name
RotationQuat
- uses existing
Quaternion
datatype
- uses existing
TransformRelation
- this replaces the previous
from_parent
bool from_parent
is still available in all SDK languages, but deprecated
- this replaces the previous
All components are applied to the final transform in the opposite order they're listed in. This means that if translation, rotation & scale are applied, then (just as in 0.17 and earlier), the object is first scaled, then rotated and then translated (from the point of view of the parent space).
When a Transform3D
archetype is sent, all components are written, even if you don't set them.
This means that if you first log a Transform3D
with a Translation3D
and then later another Transform3D
with a RotationQuat
, this will result in an entity that is only rotated.
Other changes in data representation:
- Scaling no longer distinguishes uniform and 3D scaling in its data representation, it is now always expressed as 3 floats with the same value. Helper functions are provided to build uniform scales.
- Angles (as used in
RotationAxisAngle
) are now always stored in radians, conversion functions for degrees are provided.
Python
The Transform3D
archetype no longer has a transform
argument. Use one of the other arguments instead.
Before:
rr.log("myentity", rr.Transform3D(rr.TranslationRotationScale3D(translation=Vec3D([1, 2, 3]), from_parent=True)))
After:
rr.log("myentity", rr.Transform3D(translation=Vec3D([1, 2, 3]), relation=rr.TransformRelation.ChildFromParent))
C++
Most of the previous constructors of rerun::Transform3D
archetype are still present. However,
most of them expect now concrete components which oftentimes makes automatic type conversion fail.
It's recommended to use the new explicit factory methods instead. For example:
Before:
rec.log("myentity", rerun::Transform3D({1.0f, 2.0f, 3.0f}));
After:
rec.log("myentity", rerun::Transform3D::from_translation({1.0f, 2.0f, 3.0f}));
Since all aspects of the transform archetypes are now granular, they can be chained with with_
functions:
rerun::Transform3D().with_mat3x3(matrix).with_translation(translation)
Note that the order of the method calls does not affect the order in which transformation is applied!
rerun::Transform3D::IDENTITY
has been removed, use rerun::Transform3D()
to start out with
an empty archetype instead that you can populate (e.g. rerun::Transform3D().with_mat3x3(rerun::datatypes::Mat3x3::IDENTITY)
).
Scale is no longer an enum datatype but a component with a 3D vector: Before:
auto scale_uniform = rerun::Scale3D::Uniform(2.0);
auto scale_y = rerun::Scale3D::ThreeD([1.0, 2.0, 1.0]);
After:
auto scale_uniform = rerun::Scale3D::uniform(2.0);
auto scale_y = rerun::Scale3D::from([1.0, 2.0, 1.0]);
Rust
rerun::archetypes::Transform3D
no longer has a new
, use other factory methods instead, e.g. from_translation_rotation_scale
or from_mat3x3
Before:
rec.log("myentity", &rerun::archetypes::Transform3D::new(translation))?;
After:
rec.log("myentity", &rerun::archetypes::Transform3D::from_translation(translation))?;
Instead of building the now removed Transform3D
component, you often can use the archetype directly:
Before:
impl From<GltfTransform> for rerun::components::Transform3D {
fn from(transform: GltfTransform) -> Self {
rerun::components::Transform3D::from_translation_rotation_scale(
transform.t,
rerun::datatypes::Quaternion::from_xyzw(transform.r),
transform.s,
)
}
}
After:
impl From<GltfTransform> for rerun::Transform3D {
fn from(transform: GltfTransform) -> Self {
rerun::Transform3D::from_translation_rotation_scale(
transform.t,
rerun::Quaternion::from_xyzw(transform.r),
transform.s,
)
}
}
Since all aspects of the transform archetypes are now granular, they can be chained with with_
functions:
rerun::Transform3D::clear().with_mat3x3(matrix).with_translation(translation)
Note that the order of the method calls does not affect the order in which transformation is applied!
Transform3D::clear
is named so, because whenever you send the Transform3D
archetype, it will clear ALL of its components,
by sending an empty value for them.
This means logging a Transform3D::from_rotation(…)
followed by a Transform3D::from_translation(…)
will only result in the translation, as the later log call will clear the previous rotation.
OutOfTreeTransform3D
removed in favor of InstancePoses3D
outoftreetransform3d-removed-in-favor-of-instanceposes3dhttpsreruniodocsreferencetypesarchetypesinstanceposes3d
InstancePoses3D
fulfills an extended role:
It works more similar to the Transform3D
archetype and is supported by all 3D spatial primitives.
Furthermore, it can be used for instancing 3D meshes and is used to represent the poses of boxes and ellipsoids/spheres.
Python
Asset3D previously had a transform
argument, now you have to send either a InstancePoses3D
or a Transform3D
on the same entity:
Before:
rr.log("world/asset", rr.Asset3D(
path=path,
transform=rr.OutOfTreeTransform3DBatch(
rr.TranslationRotationScale3D(translation=center, scale=scale)
)
))
After:
rr.log("world/asset", rr.Asset3D(path=path), rr.InstancePoses3D(translation=center, scale=scale))
C++
Asset3D previously had a transform
field, now you have to send either a InstancePoses3D
or a Transform3D
on the same entity:
Before:
rec.log("world/asset", rerun::Asset3D::from_file(path).value_or_throw()
.with_transform(rerun::OutOfTreeTransform3D(translation))
);
After:
rec.log("world/asset",
rerun::Asset3D::from_file(path).value_or_throw(),
rerun::InstancePoses3D().with_translations(translation)
);
Rust
Asset3D previously had a transform
field, now you have to send either a InstancePoses3D
or a Transform3D
on the same entity:
Before:
rec.log("world/asset", &rerun::Asset3D::from_file(path)?
.with_transform(rerun::OutOfTreeTransform3D::from(rerun::TranslationRotationScale3D(translation)))
)?;
After:
rec.log("world/asset", &rerun::Asset3D::from_file(path)?)?;
rec.log("world/asset", &rerun::InstancePoses3D::default().with_translations([translation]))?;
Boxes3D
changes boxes3dhttpsreruniodocsreferencetypesarchetypesboxes3d-changes
centers
is now a PoseTranslation3D
instead of a Position3D
component.
The main difference in behavior is that this means it overlaps with the newly introduced InstancePoses3D
archetype.
rotation
was removed in favor of rotation_axis_angles
and quaternions
which are
PoseRotationAxisAngle
and PoseRotationQuat
(https://rerun.io/docs/reference/types/components/pose_rotation_quat) components.
Consequently, instead of using with_rotations
(C++/Rust) or rotation=
(Python) you'll need to use with_quaternions
/quaternions=
or with_rotation_axis_angles
/rotation_axis_angles=
respectively.