PoseRotationQuat

A 3D rotation expressed as a quaternion that doesn't propagate in the transform hierarchy.

Note: although the x,y,z,w components of the quaternion will be passed through to the datastore as provided, when used in the Viewer, quaternions will always be normalized.

Rerun datatype rerun-datatype

Quaternion

Arrow datatype arrow-datatype

FixedSizeList<4, float32>

Used by used-by