PoseRotationQuat

A 3D rotation expressed as a quaternion that doesn't propagate in the transform hierarchy.

Note: although the x,y,z,w components of the quaternion will be passed through to the datastore as provided, when used in the Viewer, quaternions will always be normalized. If normalization fails the rotation is treated as an invalid transform.

Rerun datatype rerun-datatype

Quaternion

Arrow datatype arrow-datatype

FixedSizeList<4, float32>

Used by used-by