Migrating from 0.15 to 0.16

timeless replaced by static timeless-replaced-by-static

The concept of timeless data has been replaced by static data. Except for the name change, they behave similarly in most use cases.

Static data is data that shows up at all times, on all timelines.

In 0.15, you could log component data to the same entity path using both timeless and temporal data, and the resulting component data would end up being the concatenation of the two.

0.16 introduces static data, which has a far simpler model: if you log static component data to an entity path, it unconditionally overrides any other data (whether static or temporal) for that component. Once static data has been logged, it can only be overwritten by other static data.

Static data is most often used for AnnotationContext and ViewCoordinates.

C++

- rec.log_timeless("world", rerun::ViewCoordinates::RIGHT_HAND_Z_UP);
+ rec.log_static("world", rerun::ViewCoordinates::RIGHT_HAND_Z_UP);

Python

- rr.log("world", rr.ViewCoordinates.RIGHT_HAND_Z_UP, timeless=True)
+ rr.log("world", rr.ViewCoordinates.RIGHT_HAND_Z_UP, static=True)

Rust

- rec.log_timeless("world", &rerun::ViewCoordinates::RIGHT_HAND_Z_UP)?;
+ rec.log_static("world", &rerun::ViewCoordinates::RIGHT_HAND_Z_UP)?;

MeshProperties replaced by TriangleIndices meshproperties-replaced-by-triangleindices

In PR #6169 we replaced MeshProperties with TriangleIndices. We could do this thanks to simplifications in our data model.

C++

  rerun::Mesh3D(positions)
-     .with_mesh_properties(rerun::components::MeshProperties::from_triangle_indices({{2, 1, 0}}))
+     .with_triangle_indices({{2, 1, 0}})

Python

  rr.Mesh3D(
      vertex_positions=…,
-     indices=[2, 1, 0],
+     triangle_indices=[2, 1, 0],
  ),

Rust

  rerun::Mesh3D::new(positions)
-     .with_mesh_properties(rerun::MeshProperties::from_triangle_indices([[2, 1, 0]]))
+     .with_triangle_indices([[2, 1, 0]])