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Changelog

Every release.
All on one page.

What's new in the Rerun data layer — features, fixes, and field reports from each release.

  1. v0.27

    Flexible transforms, Python server management, and improved time controls

    Rerun 0.27 includes experimental coordinate frame hierarchies, Python APIs for server management, blueprint controls for 3D views, and time panel improvements.

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  2. v0.26

    ROS2 reflection, transform performance and more

    Rerun 0.26 brings major performance improvements, reflection-based ROS2 MCAP support, experimental lenses, and continued polish across the viewer and SDK.

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  3. v0.25

    transparency, table filtering, experimental MCAP support and more

    Rerun 0.25 includes a number of new features and improvements, including table filtering, experimental MCAP support, and more!

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  4. Light mode, streaming video and data model improvements

    Our feature packed 0.24 release comes with streaming video, light mode, tagged components, multi-sink Support, URDF logging, and more!

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  5. Backwards compatibility of .rrd files

    We are finally starting to support backwards compatibility for our .rrd data format!

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  6. Entity Filtering & Partial Update APIs

    This release brings powerful new tools for discovering entities in the Viewer, much improved partial update APIs for Python/C++/Rust and many more improvements.

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  7. Rerun 0.16 gives you more blueprint control from code

    You can now specify some blueprint properties through the Python log API. Among other things this lets you control the visible time range query per view from code.

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  8. Rerun 0.11 brings all SDKs to parity

    The Rerun C++ SDK is now fully on par with our two other SDKs in Python and Rust. Thanks to some great community feedback we've added more options for integrating Rerun in your CMake projects.

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  9. Rerun 0.9 gives access to the underlying ECS

    We're releasing Rerun 0.9.0 with a completely revamped API that gives more control over the underlying data model, a hierarchical and time aware Entity Component System (ECS).

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